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additionaleffect.xml

<BasicProperty>

NameValue
levelinteger - Effect level
accountEffectboolean - Always 0
group0, ID
buffTypeBuffType enum
buffSubTypeBuffSubType enum
buffCategoryBuffCategory enum
eventBuffTypeEventBuffType enum
useInGameTimeboolean - Always count down if 0. Only count down when in game if 1.
durationTickinteger - Duration of the effect in ms
intervalTickinteger - Time between ticks of the effect in ms
delayTickinteger - Time to wait till first cast or event fire in ms
keepConditionKeepCondition enum - How the effect should expire
resetConditionResetCondition enum - What should happen when another effect of the same type is added
maxBuffCountinteger - Max stacks
dotConditionDotCondition enum - When the first tick should be handled
invokeEventboolean - Fire related events if 1. Don't fire related events if 0
deadKeepEffectboolean - Remove effect on death if 0
logoutClearEffectboolean - Clear when logging out if 1
leaveFieldClearEffectboolean - Remove when changing maps if 1
pvpOnOffboolean
casterKeepEffectboolean - Always 0
casterIndividualEffectboolean - Multiple casters overwrite the same effect if 0. Each caster has their own stacking if 1
coolDownTimefloat - Cooldown time of effect in seconds
clearDistanceFromCasterinteger - Only nonzero in 62100022
useInvokeEffectFactorboolean - Always 0
clearEffectFromPVPZoneboolean - Clear when leaving PvP zones if 1
doNotClearEffectFromEnterPVPZoneboolean - Clear effect when entering PvP zones if 0
clearCooldownFromPVPZoneboolean, optional - Always 1
forceApplyTargetForceApplyTarget enum
ignoreReduceTimeConditionboolean
disableRevivalHereboolean, optional - Always 1
attackPossibleEffectIDID, optional
attackPossibleSkillIDsID[], optional
attackPossibleEffectIDsID[], optional
costumeSetIDid, optional
statSetIDid, optional
skillSetIDid, optional
itemSlotDisableenum, optional
skillGroupTypeSkillGroupType enum, optional - Skill type of the skill responsible for the effect
immediateActiveRequireSkillboolean, optional
tailEffectTailEffectEnum, optional - Entities follow behind player

BuffType Enum

NameValue
1Buff - On positive or neutral effects
2Debuff - On negative effects
3??

BuffSubType Enum

NameValue
0None?
1Owner/StateDriver? - Applies immunities, reads effects, other effects unknown
2Entity/StatChange? - Stat changes, other effects unknown
4Element/Dot/EffectChange?
6Shield
8StatusDebuff?
16Recovery
32EnemyRecovery
64PcCafe
128FishingLure
256AccountBuff
512LapentaResonance
1024Socketing

buffCategory Enum

NameValue
0PlayerEffect?
1EnvironemtalHazard?
2??
4Stunned?
6EnemyDot
7Stunned?
8Slow?
9BossResistance - Used for chaos raid boss special stat resistances
99??
1007EnemyStunned?
2001?? - Some kind of enemy recovery/buff?

EventBuffType Enum

NameValue
0OnTick? - Tick normally
1AutoFish - Appears related to auto fishing
2SafeRiding - Appears related to safe riding
3AmphibiousRide - Appears related to amphibious riding
4AutoPerform - Appears related to auto performing

KeepCondition Enum

NameValue
0TimerDuration? - Remove on timer hitting 0
1SkillDuration? - Remove on timer hitting 0 or when source skill stops
5TimerDurationTrackCooldown? - Runs on a timer, but also tracks cooldown?
99UnlimitedDuration? - Effect lasts until manually removed (respeccing, removing source item, removing lapenshard)

ResetCondition Enum

NameValue
0ResetTimer? - Appears both stack and reset the timer
1NoTimerReset? - Appears to add stacks without resetting the timer
2ResetTimer? - Appears both stack and reset the timer
3ChangeTimerNoOverride? - Appears to only change the timer. Can change the timer to less time

DotCondition Enum

NameValue
0ImmediateFire - Fire immediately
1DelayedFire - Fire after the first interval delay
2??

ForceApplyTarget Enum

NameValue
0??
2??

SkillGroupType Enum

NameValue
1ClassEffect - Effect came from a class skill
2LapenshardEffect - Effect came from a lapenshard

TailEffect Enum

NameValue
1001IceSprite? - Wizard ice sprite
1002IceSprite? - Wizard ice sprite