additionaleffect.xml
<BasicProperty>
Name | Value |
---|---|
level | integer - Effect level |
accountEffect | boolean - Always 0 |
group | 0, ID |
buffType | BuffType enum |
buffSubType | BuffSubType enum |
buffCategory | BuffCategory enum |
eventBuffType | EventBuffType enum |
useInGameTime | boolean - Always count down if 0 . Only count down when in game if 1 . |
durationTick | integer - Duration of the effect in ms |
intervalTick | integer - Time between ticks of the effect in ms |
delayTick | integer - Time to wait till first cast or event fire in ms |
keepCondition | KeepCondition enum - How the effect should expire |
resetCondition | ResetCondition enum - What should happen when another effect of the same type is added |
maxBuffCount | integer - Max stacks |
dotCondition | DotCondition enum - When the first tick should be handled |
invokeEvent | boolean - Fire related events if 1 . Don't fire related events if 0 |
deadKeepEffect | boolean - Remove effect on death if 0 |
logoutClearEffect | boolean - Clear when logging out if 1 |
leaveFieldClearEffect | boolean - Remove when changing maps if 1 |
pvpOnOff | boolean |
casterKeepEffect | boolean - Always 0 |
casterIndividualEffect | boolean - Multiple casters overwrite the same effect if 0 . Each caster has their own stacking if 1 |
coolDownTime | float - Cooldown time of effect in seconds |
clearDistanceFromCaster | integer - Only nonzero in 62100022 |
useInvokeEffectFactor | boolean - Always 0 |
clearEffectFromPVPZone | boolean - Clear when leaving PvP zones if 1 |
doNotClearEffectFromEnterPVPZone | boolean - Clear effect when entering PvP zones if 0 |
clearCooldownFromPVPZone | boolean, optional - Always 1 |
forceApplyTarget | ForceApplyTarget enum |
ignoreReduceTimeCondition | boolean |
disableRevivalHere | boolean, optional - Always 1 |
attackPossibleEffectID | ID, optional |
attackPossibleSkillIDs | ID[], optional |
attackPossibleEffectIDs | ID[], optional |
costumeSetID | id, optional |
statSetID | id, optional |
skillSetID | id, optional |
itemSlotDisable | enum, optional |
skillGroupType | SkillGroupType enum, optional - Skill type of the skill responsible for the effect |
immediateActiveRequireSkill | boolean, optional |
tailEffect | TailEffectEnum, optional - Entities follow behind player |
BuffType Enum
Name | Value |
---|---|
1 | Buff - On positive or neutral effects |
2 | Debuff - On negative effects |
3 | ?? |
BuffSubType Enum
Name | Value |
---|---|
0 | None? |
1 | Owner/StateDriver? - Applies immunities, reads effects, other effects unknown |
2 | Entity/StatChange? - Stat changes, other effects unknown |
4 | Element/Dot/EffectChange? |
6 | Shield |
8 | StatusDebuff? |
16 | Recovery |
32 | EnemyRecovery |
64 | PcCafe |
128 | FishingLure |
256 | AccountBuff |
512 | LapentaResonance |
1024 | Socketing |
buffCategory Enum
Name | Value |
---|---|
0 | PlayerEffect? |
1 | EnvironemtalHazard? |
2 | ?? |
4 | Stunned? |
6 | EnemyDot |
7 | Stunned? |
8 | Slow? |
9 | BossResistance - Used for chaos raid boss special stat resistances |
99 | ?? |
1007 | EnemyStunned? |
2001 | ?? - Some kind of enemy recovery/buff? |
EventBuffType Enum
Name | Value |
---|---|
0 | OnTick? - Tick normally |
1 | AutoFish - Appears related to auto fishing |
2 | SafeRiding - Appears related to safe riding |
3 | AmphibiousRide - Appears related to amphibious riding |
4 | AutoPerform - Appears related to auto performing |
KeepCondition Enum
Name | Value |
---|---|
0 | TimerDuration? - Remove on timer hitting 0 |
1 | SkillDuration? - Remove on timer hitting 0 or when source skill stops |
5 | TimerDurationTrackCooldown? - Runs on a timer, but also tracks cooldown? |
99 | UnlimitedDuration? - Effect lasts until manually removed (respeccing, removing source item, removing lapenshard) |
ResetCondition Enum
Name | Value |
---|---|
0 | ResetTimer? - Appears both stack and reset the timer |
1 | NoTimerReset? - Appears to add stacks without resetting the timer |
2 | ResetTimer? - Appears both stack and reset the timer |
3 | ChangeTimerNoOverride? - Appears to only change the timer. Can change the timer to less time |
DotCondition Enum
Name | Value |
---|---|
0 | ImmediateFire - Fire immediately |
1 | DelayedFire - Fire after the first interval delay |
2 | ?? |
ForceApplyTarget Enum
Name | Value |
---|---|
0 | ?? |
2 | ?? |
SkillGroupType Enum
Name | Value |
---|---|
1 | ClassEffect - Effect came from a class skill |
2 | LapenshardEffect - Effect came from a lapenshard |
TailEffect Enum
Name | Value |
---|---|
1001 | IceSprite? - Wizard ice sprite |
1002 | IceSprite? - Wizard ice sprite |