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dungeonconfig.xml

Dungeonconfig configures:

  • all possible ranks, score requirements and max score a group/rankTableID can have
  • settings for reverse raid
  • settings for weekly rewards

DungeonConfig/MissionRank

Each group can have the following attributes:

AttributeDescription
idId for differentiating each group, also used in rankTableID in dungeonroom
descString description of the group, for helping recognizing them
maxScoreMaximum score obtainable

As well as 1 to 5 v child elements, each being a rank, with the attribute score defining the score needed to reach that rank.
The first defined v will always be rank C, the second rank B, the third rank A, the fourth rank S, and the fifth rank S+.

ReverseRaidConfig

Not much is known about it. Has the following attributes:

AttributeDescription
startDateYYYY-MM-DD date
periodDaysSeen in the wild only as 7

As well as the child element v, containing the dungeon id of the current active reverse raid.

UnitedWeeklyReward

Contains multiple v elements, one for each weekly reward, with the following attributes:

AttributeDescription
rewardCountAmount of runs complete* needed to get the reward
*In vanilla, this refers to the run count of dungeon 1006
rewardIDrewardID, as seen in table rewardcontent
uiPosXX position of the reward in the gauge of the Dungeon Reward UI. Attempting to position a reward too far off or behind will simply cut it off the UI. Check the gfx uidungeonpopuprewarddialog for a clear view of the gauge's range.
uiShowBgBool. If 1, will turn on the diamond background under the reward.
image

Example of a reward with enabled uiShowBg and a reward whose uiPosX was too big.