dungeonmission.xml
Dungeonmission defines every dungeon objective in the game, with each DungeonMission element being a separate mission, that is then defined as a dungeonRoom's partyMissions or userMissions.
applyCount is the amount of times a mission can be completed. Each time the mission is completed, the player's score will increase by maxScore/applyCount If a mission is isPenaltyType, the player already begins with maxScore, and instead it will be decreased everytime the mission is completed.
WIP